Paralives switch6/24/2023 So, going back to what I said earlier, the “Day” versions feature mainly acoustic instruments and therefore the “Night” alternative versions feature their electronic counterpart. As the player switches time of day the track versions will switch too to fit the different mood. The cool part about the music inside the Build mode is that each track will have 2 different versions: one for daytime and another one for night time. Here’s a screenshot of the many layers that comprise the track “Farewell Froggy” And voilà! That’s pretty much how we got to the Build mode musical direction! Both these tracks feature a main riff as the core of the song and have similar instruments such as electronic hi-hats, soft pads, and various acoustic instruments. The end result were tracks just like “Farewell Froggy” and “4am” as featured in the video above. The result was pretty cool!Īfter reviewing all the demos created, we decided to combine this 44th demo with another demo called “Paradigma” that featured more ambient, spacious, soft elements. In that last demo titled “Unconventional”, I wanted to take an instrument (in this case my acoustic guitar) and play it in as many ways as possible and combine all the layers together in an “unconventional” manner. That sounds pretty simple right? Well □, it took up until the 44th demo to find something that would really bring all this criteria to the next level. All of that while fitting the cozy mood we want to give to the game. The music should evoke a sense of spaciousness to reflect all the possibilities in the Build mode and inspire the player to come up with fresh new ideas. Our main vision for the music in the Build mode was to do something catchy, easily identifiable while not too distracting and avoid being annoying through repetition. □ 3:26 - “4 am” track sample (showcasing the day and night cycle music transition) □ In the above video, you can listen to 2 new Build mode tracks: We made many music exploration demos, tested different sound approaches for foley, ambience, UI sounds and many more little secrets! As a matter of fact, these past few weeks, we’ve been brainstorming the details on how our Parafolks will actually speak and communicate with each other (more to come in the future □).Īt this point in the development, we are pretty much done with brainstorming our music direction, so we wanted to show you all what we decided to go for in the Build mode specifically! I’m going to go into the specifics of our core vision for the music, how we got to the end result, our plan to produce the rest of the tracks and how the music actually interacts with the game! This post is for Patrons only so please do not share. This cookie, set by YouTube, registers a unique ID to store data on what videos from YouTube the user has seen.What’s up everyone! Andrei here ready to bring you some music!Īs you might know, this past year and a half, we’ve established a lot of things concerning the audio direction in Paralives. YouTube sets this cookie to store the video preferences of the user using embedded YouTube video. YSC cookie is set by Youtube and is used to track the views of embedded videos on Youtube pages. The test_cookie is set by and is used to determine if the user's browser supports cookies.Ī cookie set by YouTube to measure bandwidth that determines whether the user gets the new or old player interface. These cookies track visitors across websites and collect information to provide customized ads. It works only in coordination with the primary cookie.Īdvertisement cookies are used to provide visitors with relevant ads and marketing campaigns. Records the default button state of the corresponding category & the status of CCPA. Set by the GDPR Cookie Consent plugin, this cookie is used to store the user consent for cookies in the category "Performance". Set by the GDPR Cookie Consent plugin, this cookie is used to store the user consent for cookies in the category "Others". Set by the GDPR Cookie Consent plugin, this cookie is used to record the user consent for the cookies in the "Necessary" category. The cookie is set by the GDPR Cookie Consent plugin to record the user consent for the cookies in the category "Functional". Set by the GDPR Cookie Consent plugin, this cookie is used to record the user consent for the cookies in the "Analytics" category. Set by the GDPR Cookie Consent plugin, this cookie is used to record the user consent for the cookies in the "Advertisement" category. These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly.
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